News, research and discussion on virtual goods, currencies and economies globally.
Blog
|
Forum
|
Bibliography
|
Research links
|
Mailing list
|
About VERN
|
Log in
Latest blog articles
JVWR issue on virtual economies, goods and service delivery published
Virtual Economy Research Network @ GDC 2010
Game Design as Marketing: The Business/Game Developer's Dilemma
Second Life Sued: Intellectual Property and Virtual Economies
Virtual Goods and Regulatory Insights from the European Perspective
Latest bibliography entries
Virtual Consumerism: Case Habbo Hotel
As real as real? Macroeconomic behavior in a large-scale virtual world
Game design as marketing: How Game mechanics create demand for virtual goods
Latest discussions
JVWR issue on virtual economies, goods and service delivery published
Virtual Goods and Regulatory Insights from the European Perspective
Second Life Sued: Intellectual Property and Virtual Economies
Virtual Economy Research Network @ GDC 2010
Resolving Goldfarming through Concealed Validated Auctions
Game Design as Marketing: The Business/Game Developer's Dilemma
Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook
Guest article: Game Commerce from virtual item sales to gold farming
Virtual currency convertible to real money in Korea says Supreme court
Three Phases of Gold Farming: Scientific American Article
more
leonelm
View
Track
Optional information
Affiliations
UTAD
Location
Portugal
Website
home.utad.pt/~leonelm
History
Member for
1 year 20 weeks
Headlines from related blogs
Virtual Goods Wrap-Up For The Week Of March 19
Social Gaming Roundup: Tencent, Nintendo, Dinosaurs, and More
Hi5 Publishes Virtual Currency Browser Toolbar
Most People Want to Play Games With Their Friends
Live Gamer Adds Kount For Fraud Control
Ngmoco Shares How It Is Making Successful Mobile Social Games
Quick Stat: Virtual Goods Worth $750M To PayPal In 2010
Pets and Avatars Top This Week’s List of Emerging Facebook Games
On the other hand: EA's Command & Conquer 4 requires continuous Internet Access
NOTED: EA drops SecuROM from Battlefield Bad Company 2 on Steam
Playfish Launches Hotel City, Zynga Researching Social City
Zynga Was PayPal’s Second-Largest Merchant in 2009
New Years, Valentine's Day Biggest Virtual Goods Holidays
Playfish’s Hotel City Opens Doors to the Facebook Gaming Public
Zynga Researching User Interest In a Social City Building Game
MetroGames Competes Against Bigger Rivals with Facebook City Building Game Towner
PlaySpan Partners With Changyou.com
Tencent Reports $1.8B Revenue For 2009
Yahoo Buying Social App & Game Developer Citizen Sports
Quick Hit Scores 1M Users, IGN Distro Deal
more
RSS feed