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Vili Lehdonvirta
2010
(2010). Game design as marketing: How Game mechanics create demand for virtual goods.
International Journal of Business Science and Applied Management. 5(1), 14-29. Abstract
2009
(2009). Virtual Item Sales as a Revenue Model: Identifying Attributes That Drive Purchase Decisions.
Electronic Commerce Research. 9(1-2), 97-113. Abstract
(2009). Virtual Consumerism: Case Habbo Hotel.
Information, Communication & Society. 12(7), Abstract
Download: Lehdonvirta et al 2009 Virtual Consumerism.pdf (444.3 KB)
2008
(2008). Virtual worlds don't exist.
Abstract
2005
(2005). Real-Money Trade of Virtual Assets: Ten Different User Perceptions.
Proceedings of Digital Art and Culture. Abstract
(2005). Real-Money Trade of Virtual Assets: New Strategies for Virtual World Operators.
Proceedings of Future Play. Abstract
(2005). Virtual Economics: Applying Economics to the Study of Game Worlds.
Proceedings of Future Play. Abstract
