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Social studiesVirtual worlds don't exist
My own contribution was a working paper titled Virtual Worlds Don't Exist. I got some useful feedback, for which I am thankful. Feel free to drop your own feedback either as a comment on this blog or via email. I'll paste the abstract below. Updated: you can find my presentation slides here. By Vili Lehdonvirta at 2008/04/11 - 11:20 | Concepts and methods | Social studies | read more | 5 comments
Virtual worlds don't existYearPublication informationURLCash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player ResponsesYear2007 Publication informationNottingham University Business School, Industrial Economics Division, Occasional papers 2007-21 URLhttp://ideas.repec.org/p/nub/occpap/21.html MMORPG RMT and sumptuary laws
We can question the status value from our own standpoints ("they are just kids with too much time"), but it is nevertheless real for some MMORPG players and may be worth protecting by operators that wish to cater to that segment. To explore this point a little further, I thought I would re-post a comment I left in a Terra Nova discussion long time ago. The Value of Virtual Assets – The Role of Game Characters in MMOGsYear2007 Publication informationInternational Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33 URLhttp://www.business-and-management.org Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverYear2008 Publication informationTechnological Forecasting and Social Change 75, 610-622.
URLhttp://dx.doi.org/10.1016/j.techfore.2007.04.007 Synthetic Economies and the Social QuestionYear2005 Publication informationWorking Paper Series
URLhttp://papers.ssrn.com/sol3/papers.cfm?abstract_id=782826 The Social Construction of Virtual Assets. Step One: Relevant Social Groups and Interpretive FlexibilityYear2006 Publication informationUnpublished manuscript URLPlay Between WorldsYear2006 Publication informationMIT Press URLhttp://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10770 The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. ConsumptionYear2005 Publication informationPaper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. URLhttp://www.gamesconference.org/digra2005/viewabstract.php?id=193 |
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