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Economic analysisThe development aspects of gold farmingProfessor Richard Heeks from University of Manchester recently made available a working paper titled Current Analysis and Future Research Agenda on "Gold Farming": Real-World Production in Developing Countries for the Virtual Economies of Online Games. Heeks summarizes pretty much everything that is currently known on gold farming. The approach is systematic and includes meticulously going through e.g. the estimates on on RMT market volume and aggregate spending on gold farming products, trends of RMT market prices and their effect on gold farming, the stakeholders in the gold farming industry, and the virtual world operators' incentives in reacting to gold farmers. The paper can be found via the VERN bibliography. Instead of listing more of its contents here, I'd like to point out the viewpoint of development studies, which is novel in these circles at least to myself, and which is interestingly visible in many parts of the paper. By Tuukka Lehtiniemi at 2008/08/08 - 16:38 | Business | Economic analysis | Games | China | read more | login or register to post comments
Current Analysis and Future Research Agenda on "Gold Farming"Year2008 Publication informationDevelopment informatics working paper No. 32, Institute for Development Policy and Management, University of Manchester
URLhttp://www.sed.manchester.ac.uk/idpm/research/publications/wp/di/di_wp32.htm A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social ScienceYear2008 Publication informationCESifo Working Paper Series No. 2355 URLhttp://ssrn.com/abstract=1173642 Macroeconomic Indicators in a Virtual Economy
The abstract and the whole thesis are available in the bibliography. Macroeconomic Indicators in a Virtual EconomyYearPublication informationURLGross User Product of a virtual economy
Gross User Product, or GUP, is a concept upon which I arrived when transferring the concepts of the UN System of National Accounts (SNA) to a virtual economy. SNA is a standard guideline according to which national accounting is performed for real-world national economies. In the very short, SNA tells the statisticians how to measure the national accounting aggregates, such as GDP. GDP, GUP – what’s the story here? That’s what I try to explain in this blog article. By Tuukka Lehtiniemi at 2008/02/22 - 08:12 | Concepts and methods | Economic analysis | read more | 1 comment
Simple Economics of Real-Money Trading in Online GamesYearPublication informationURLPricing models and Motivations for MMO playYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663. URLhttp://www.digra.org/dl/db/07312.24283.pdf EVE Online Fanfest, QEN, and research co-operation with CCPThe fourth EVE Fanfest, an event giving the EVE Online players an opportunity to meet each other and the game developers, was held in Reykjavik 1. - 3. November. There were two interesting revelations in the event, which also sparked discussion in panels and roundtables, a part of which I’ll try to summarize here. The first one had to with a soon-to-be-published white paper on the EVE player democracy, and why it actually might not be wise to call it democracy after all. The second was about the soon-to-be-published EVE Online Quarterly Economics Newsletter, Vol.1, No.1. In addition to these two interesting matters, there’s also the reason why a representative of Helsinki Institute of Information Technology (HIIT) was present at EVE Fanfest this year, namely, a recently formed agreement of research co-operation between HIIT and CCP, the operator of EVE Online. By Tuukka Lehtiniemi at 2007/11/12 - 14:17 | Announcements | Economic analysis | Games | Governance | read more | 1 comment
The efficient level of RMT in MMORPGs
I am not intensely interested in MMORPG secondary markets that exist despite the operator's wishes, and I certainly don't have any agenda of legitimising them. But after the last SoP V workshops yesterday there was a rather lively coffee table debate on RMT in MMORPGs that resulted in a neatly economistic re-telling of that story. I'll try to convey the tale without misrepresenting the particpants too much. Already during one of the panels Joshua Fairfield reminded us of the positive aspect of RMT: trade creates welfare gains ("Every time you stop someone from trading, God kills a kitten", as he politely put it). Richard Bartle obviously wouldn't have any of that and brought up the negative aspects, centering on the violation of the achievement hierarchy associated with character levels. |
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