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DesignSerious Business: When Virtual Items Gain Real World ValueYearPublication informationURLBecause Players Pay: The Business Model Influence on MMOG DesignYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657. URLhttp://www.digra.org/dl/db/07312.20080.pdf Game Design on Item-selling Based Payment Model in Korean Online GamesYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649. URLhttp://www.digra.org/dl/db/07312.12427.pdf Arden and experimentation in virtual worlds
The Value of Virtual Assets – The Role of Game Characters in MMOGsYear2007 Publication informationInternational Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33 URLhttp://www.business-and-management.org Synthetic Worlds: The Business and Culture of Online GamesYear2005 Publication informationUniversity Of Chicago Press. URLGame Design, Trading Markets, and Playing Practices - What did Lineage do for enchanting Korean players?Year2005 Publication informationUnpublished manuscript URLhttp://anarinsk.com.ne.kr/data/lineage.pdf The In-game Economics of Ultima OnlineYear1999 Publication informationPresented at Computer Game Developer's Conference, San Jose, CA; March 2000. URLhttp://www.mine-control.com/zack/uoecon/uoecon.html Economic Integration Strategies for Virtual World OperatorsYear2005 Publication informationMaster's thesis, Helsinki University of Technology, 31 May 2005. URLEscaping the Gilded Cage: User Created Content and Building the MetaverseYear2004 Publication information49(1) New York Law School Law Review 81. URLhttp://www.nyls.edu/pdfs/v49n1p81-101.pdf |
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