Bibliography

This is the Virtual Economy Research Network's bibliography of books, articles and online materials on real-money trade of virtual property and related topics. All users are welcome to annotate the entries by adding comments. Registered members may also add new entries.

Authorsort iconYearTitlePublication informationCmts
Trusting the Avatar: An examination of trust and risk factors in electronic and virtual retailing. 0
Alves, Reis Tiago and Roque, Licinio2007Because Players Pay: The Business Model Influence on MMOG Design Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663.1
Andrew Jankowich2005Property and Democracy in Virtual Worlds 11 Boston University Journal of Science and Technology Law 1731
Andrew Jankowich2006EULAw: The Complex Web of Corporate Rule-Making in Virtual Worlds 8 Tulane Journal of Technology and Intellectual Property0
Archinaco, Jason A.2006Virtual Worlds, Real Damages: The Odd Case of American Hero, the Greatest Horse that May Have Lived Unpublished manuscript1
Balkin, Jack M.2004Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds 90 Virginia Law Review 2043.1
Balkin, Jack M. (editor)2006The State of Play: Law, Games, and Virtual Worlds New York University Press0
Bartle, Richard2003Designing Virtual Worlds Indianapolis: New Riders.1
Bartle, Richard2004Pitfalls of Virtual Property The Themis Group white paper, April 2004.3
Berry, J.; Papagiannidis, S. 2008Living in ‘Multiple Spaces’: MMORPGS and their Business Implications In: Pagani, M, ed. Encyclopedia of multimedia technology and networking. Hershey, PA: Idea Group Reference, 2007.0
Book, Betsy2004These bodies are FREE, so get one NOW!: Advertising and Branding in Social Virtual Worlds Unpublished manuscript1
Book, Betsy2004Moving Beyond the Game: Social Virtual Worlds Unpublished manuscript1
Book, Betsy2005Virtual World Business Brands: Entrepreneurship and Identity in Massively Multiplayer Online Gaming Environments Unpublished manuscript0
Bourlakis, M., Papagiannidis, S., Fox, H.2008Live music and performances in a virtual world. In T. Kautonen & H. Karjaluoto (Eds.), Trust and New Technologies. Cheltenham: Edward Elgar Publishing0
Bradley, Caroline, and Froomkin, A. Michael2003Virtual Worlds, Real Rules TPRC Conference Paper (31 August 2003).1
Bromberger, Jan2006The Social Construction of Virtual Assets. Step One: Relevant Social Groups and Interpretive Flexibility Unpublished manuscript1
Burke, Timothy2002Rubicite Breastplate Priced to Move, Cheap: How Virtual Economies Become Real Simulations Unpublished manuscript0
Burke, Timothy2004Play of State: Sovereignty and Governance in MMOGs Unpublished manuscript0
Camp, Bryan T.2007The Play's the Thing: a Theory of Taxing Virtual Worlds Working paper1
Castronova, Edward2008A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science CESifo Working Paper Series No. 23551
Castronova, Edward2001Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier CESifo Working Paper Series No. 6181
Castronova, Edward2002On Virtual Economies CESifo Working Paper Series No. 752 (July 2002).2
Castronova, Edward2003Theory of the Avatar CESifo Working Paper Series No. 863 (February 2003).0
Castronova, Edward2004The Price of Bodies: A Hedonic Pricing Model of Avatar Attributes in a Synthetic World Kyklos, Vol. 57, No. 2, pp. 173-196.1
Castronova, Edward2004The Right to Play 49(1) New York Law School Law Review 185.0
Castronova, Edward2005Synthetic Worlds: The Business and Culture of Online Games University Of Chicago Press.4
Castronova, Edward2006A Cost-Benefit Analysis of Real-Money Trade in the Products of Synthetic Economies Info, Vol. 8, No. 61
Castronova, Edward2005Synthetic Economies and the Social Question Working Paper Series 1
Castronova, Edward2005Real Products in Imaginary Worlds Harvard Business Review, pp. 20-22, May 20051
Castronova, Edward2005On the Research Value of Large Games: Natural Experiments in Norrath and Camelot CESifo Working Paper Series No. 1621 1
Chesney, Thomas, Chuah, Swee-Hoon and Hoffman, Robert2007Virtual world experimentation: An exploratory study Nottingham University Business School, Industrial Economics Division, Occasional papers 2007-211
Dibbell, Julian1995MUD Money: A Talk on Virtual Value and, Incidentally, the Value of the Virtual Presented at Stages of the Virtual conference, April 1995.1
Dibbell, Julian2006Play Money New York: Basic Books0
Eriksson, Anders and Grill, Kalle2005Who owns my avatar? – Rights in virtual property Proceedings of DiGRA 2005.1
Fairfield, Joshua2005Virtual Property Boston University Law Review, Vol. 85, page 10472
Fairfield, Joshua2007Anti-Social Contracts: The Contractual Governance of Online Communities Working paper1
Farmer, F. Randall2004KidTrade: A Design for an eBay-resistant Virtual Economy Unpublished manuscript0
Gervassis, Nicolas J.2004In Search of the Value of Online Electronic Personae: Commercial MMORPGs and the Terms of Participation in Virtual Communities 3 Journal of Information, Law and Technology.1
Grimm, Thomas, and Mitlöhner, Johann1995Developing a Virtual Reality for the Simulation of Agent Based Economic Models Unpublished manuscript1
Grimmelmann, James2005Virtual Borders: The Interdependence of Real and Virtual Worlds Unpublished manuscript1
Grimmelmann, James2004Virtual Worlds as Comparative Law 47 New York Law School Law Review 147.1
Guo, Yue and Barnes, Stuart2007Why People Buy Virtual Items in Virtual Worlds With Real Money The DATA BASE for Advances in Information Systems: Volume 38, Issue 4, November 2007. Pp. 69-75.1
Heeks, Richard2008Current Analysis and Future Research Agenda on "Gold Farming" Development informatics working paper No. 32, Institute for Development Policy and Management, University of Manchester 1
Huhh, Jun-Sok2005Empirical Study on the Decline of Lineage 2 in Korea Unpublished manuscript1
Huhh, Jun-Sok2006Effects of Real-Money Trading on MMOG Demand: A Network Externality Based Explanation Unpublished manuscript1
Huhh, Jun-Sok2008Simple Economics of Real-Money Trading in Online Games Working paper, last revised May 7.1
Huhh, Jun-Sok and Park, Sang-Woo2005Game Design, Trading Markets, and Playing Practices - What did Lineage do for enchanting Korean players? Unpublished manuscript1
Jenkins, Peter S.2004The Virtual World as a Company Town - Freedom of Speech in Massively Multiple Online Role Playing Games Journal of Internet Law, Vol. 8, No. 1.1
Johnson, Mikael & Toiskallio, Kalle2005Fansites as Sources for User Research: Case Habbo Hotel Proceedings of IRIS’28, August 6-9.1
Lastowka, F. Gregory and Hunter, Dan2004The Laws of the Virtual Worlds 92 California Law Review 1.1